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Old Feb 26, 2006, 08:28 PM // 20:28   #1
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Default Random UnRated GvGs

Add it. Thank you very much for your time.



This message was brought to you by "Do it" inc.
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Old Feb 26, 2006, 11:51 PM // 23:51   #2
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/Signed for this fabulous idea
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Old Feb 27, 2006, 06:47 AM // 06:47   #3
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omg i love ur explanation on why we should have it....it took awhile to read all of that, but it was worth it!
/signed
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Old Feb 27, 2006, 07:52 AM // 07:52   #4
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Maybe I'll make this thread a little more interesting when I ask the OP:

why?
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Old Feb 27, 2006, 09:41 AM // 09:41   #5
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/do it
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Old Feb 27, 2006, 10:43 AM // 10:43   #6
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Quote:
Originally Posted by Lampshade
Maybe I'll make this thread a little more interesting when I ask the OP:

why?
My answer for this one is because a lot of small guilds or even a normal well sized guilds don't have that many alliances to do unrated. Since it's random it is a great way to start gvging and make friends with no drawbacks or pressure.

/signed
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Old Feb 27, 2006, 11:41 AM // 11:41   #7
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/signed

Yes random unrated is a good way for new guilds to practice.
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Old Feb 27, 2006, 04:01 PM // 16:01   #8
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I am thinking Anet declined to have a random unrated GvG on purpose. Having it would reduce the number of teams doing rated GvG pretty significantly, which is a bad thing.
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Old Feb 27, 2006, 06:17 PM // 18:17   #9
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Actually, it wouldn't change anything very much. The top teams would still do rated GvG and rise to the top.

With mandatory random rated GvG, my guild that was just starting out didn't GvG a whole lot because our rating tanked. We wanted a way to practice first - before just going in blindly. Forcing random rated GvG encourages smurfing... because if you end up with a low rating, you want to change that later once you know what you're doing.

Easiest way to do that is to make a smurf.

Ergo, it would be good for the competitiveness of the game to add random unrated GvG, so that guilds can practice on one another without wagering precious ladder rank. Because right now it seems like there are a handful of guilds that know what they're doing for sure, and that the rest of us just can't compete. Will it always be the same guilds in the PvP finals?

I'd answer a tenuous "yes" unless mechanisms are put in place to allow guilds to improve themselves with lesser risk.
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Old Feb 27, 2006, 06:55 PM // 18:55   #10
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Those top teams got to the top under the same circumstances, so why can't you? Actually, it's even easier now to learn how GvG works, now that there's Observer mode and you can watch and learn all the different strategies. Suck it up and realize you're going to be pretty shitty at first.
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Old Feb 27, 2006, 11:32 PM // 23:32   #11
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Quote:
Originally Posted by Orbberius
Those top teams got to the top under the same circumstances, so why can't you? Actually, it's even easier now to learn how GvG works, now that there's Observer mode and you can watch and learn all the different strategies. Suck it up and realize you're going to be pretty shitty at first.
Can you tell me how adding unrated random GvGs would hurt anyone (besides the "OMG LOLZ, I JUST PWNT TEH NUBZ!" crowd)? Personally, I wanted this so that you can more easily test out new builds/guild members or just to be able to play GvG when the leader is not on, but if your only arguement is that "Newbies should learn the hard way! It's for the better!", than I fail to see where you're going at with this one.

My point is, it would please A LOT more people than it would hurt to add this.
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Old Feb 27, 2006, 11:44 PM // 23:44   #12
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/signed

This is a great idea and I was also surprised to find out that it was not in the game currently. There is a post in Community Discussion right now bemoaning the lack of ingenuity in GvG right now, and this would help alleviate that by giving guilds a place to practice builds they have come up with without harming their rank.
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Old Feb 28, 2006, 02:49 PM // 14:49   #13
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Quote:
Originally Posted by BigTru
Can you tell me how adding unrated random GvGs would hurt anyone (besides the "OMG LOLZ, I JUST PWNT TEH NUBZ!" crowd)? Personally, I wanted this so that you can more easily test out new builds/guild members or just to be able to play GvG when the leader is not on, but if your only arguement is that "Newbies should learn the hard way! It's for the better!", than I fail to see where you're going at with this one.

My point is, it would please A LOT more people than it would hurt to add this.
You realize when you play rated matches, they match you against guild of roughly your own rating, right? So, um, I dunno what the hell you're talking about with the 'OMG LOLZ, I JUST PWNT TEH NUBZ!'.

Anyway, the problem is that the vast majority of people would just choose to play the random unrated. Being able to play GvG and earn faction without putting anything on the line? Great! Sign me up! Also sign me up for free 1000plat and 1 million ectos!

Then again, if the unrated random matches gave you no faction whatsoever, and the faction given for rated GvG were boosted, it might be a reasonable idea.
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Old Feb 28, 2006, 04:48 PM // 16:48   #14
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i've suggested this a couple times already... and again...
/signed
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Old Feb 28, 2006, 11:14 PM // 23:14   #15
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Quote:
Originally Posted by Orbberius
You realize when you play rated matches, they match you against guild of roughly your own rating, right? So, um, I dunno what the hell you're talking about with the 'OMG LOLZ, I JUST PWNT TEH NUBZ!'.
Because we ALL know that guilds with low ratings are always newbies, right? The match making system isn't perfect and there are somethings that it will never, ever be able to overcome. But that wasn't the point of my post at all.

Quote:
Originally Posted by Orbberius
Anyway, the problem is that the vast majority of people would just choose to play the random unrated. Being able to play GvG and earn faction without putting anything on the line? Great! Sign me up! Also sign me up for free 1000plat and 1 million ectos!
Who said anything about faction? And even if they did, who cares? You get the same faction from Competition Arenas as you do Team Arenas. It's not like it's exploitable. Your analogy fails.
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Old Feb 28, 2006, 11:48 PM // 23:48   #16
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Definitely signed
Guilds have problems getting 8 players together who enjoy PvP. Why make more problems with finding another guild who would like to GvG at your convenience?
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Old Feb 28, 2006, 11:55 PM // 23:55   #17
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It's called calling out in districts LOOKING FOR UNRATED GVG.

No, thank you for your time.
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Old Mar 01, 2006, 12:01 AM // 00:01   #18
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Quote:
Originally Posted by fiery
It's called calling out in districts LOOKING FOR UNRATED GVG.

No, thank you for your time.
It doesn't go as quickly as you think. Really, do you think there are gonna be tons of guilds just having 8 players sitting around waiting for a GvG to occur? Even if you found 8, you would have to wait around 30min for them to get ready maybe even more. And am I supposed to travel every town and district to advertise this? It's not like there's a "GvG" area as there is a "Trade" Area, LA. This game is supposed to be fun, not a chore in looking for other teams.
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Old Mar 01, 2006, 01:00 AM // 01:00   #19
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Quote:
Originally Posted by fiery
It's called calling out in districts LOOKING FOR UNRATED GVG.

No, thank you for your time.
Is that your only reasoning? Why are they adding auction houses? You can use the trade channel can't you?

Your only reasoning is that you can already have an unrandom unrated GvG (which usually takes atleast 45 minutes to set up)?
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Old Mar 01, 2006, 01:19 AM // 01:19   #20
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The only reason I would not support this even though I have suggested it before is this. If majority are doing unrated that is less people playing rated. Even if it does encourage smurfs. I would take that over waiting 10-15 minutes for a match to start. Then get owned by some of the top guilds because they are the only ones not doing unrated.
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